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Labyrinthina on Unity3D

Labyrinthina is my most accomplished game. He is still in development with Unity3D. I have already developed this game on GameMaker 8, but I wanted to create a new version with a better graphic motor and add new features. The concept of this game is quite simple. It is a small FPS horror game in which the player must complete a succession of three different huge mazes. He will find lot of clues during his exploration but must be careful about a monster that chase him during the entire game. The first maze is a classic one. Clues on the wall and paper sheets that can be collected to help the player to find the exit. The second level is based on wide and deconstructed corridors. In this second map, the player has to find levers to open a succession of doors. The last level has long straight corridors with intersections between them. It adds new puzzles and also automatics doors that periodically move by themselves.

For this game, I have used JavaScript and C# script. Thanks to these scripts, the game comprises:

  • A monster, that can chase the player when he is closed to him.

  • An aleatory spawn system for the monster based on trigger zone.

  • A candle and a flashlight that work with batteries.

  • Clues that are drawn on walls.

  • Paper sheets that can be collected, they contain clues and can be read from an inventory.

  • A save and load system. The player can save the game by placing glow stick on the floor. If he is killed by the monster, the game loads the last save.

  • Glow sticks that can be placed on the floor as landmark. The player has 20 glow sticks at start, but he can find some other sticks on the map. When a stick is placed, a save is done.

  • An optimisation system to reduce lags. It will not load some parts of the maze when the player is far from them.

 

About the music and the sound, I have created it by myself with the software Fl Studio 20. Indeed, producing music is one of my passion and I create music regularly that I post on SoundCloud and YouTube.

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