
Lucas Chauvigné
Survival Game
During my Erasmus semester in Latvia, I had to do a development project. I decided to create a First Person Shooter survival game in which the player must survive over several waves of zombies. For this project, I have used a building that has been already modelized for the Virtual tour project. I have also added an outside area with trees, boxes, bushes and some other small decorative objects. The player owns three weapons, a submachine gun, a pistol and grenades. These weapons have a limited amount of ammunition. However, the player can collect ammunition on the ground that respawn after some time. The goal is just to survive as long as possible.
Most of the models were downloaded from the Unity3D Asset Store. The script are mostly coded with JavaScript.
The game comprises:
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Zombies, that chase the player when he spawns.
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A random spawning system for the zombies.
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A wave system, when all zombies of a wave are killed, a new wave starts.
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A submachine gun, that fire in fully automatic
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A pistol
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Grenades, that explode after being thrown.
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Ammunition that can be collected for each weapon, they respawn after some time.



